Anyway, I read a little about this new sequel and it had received quite good reviews so it was a must buy for me. My first experience with this brand was with Might & Magic II for the Amiga in 1988 and then with the follow up in 1991. Unfortunately that was the end of the series for the Amiga. platform.
When you have to choose magical schools I had the same problem. With no way of knowing which spells I would get later on if I select Earth, Fire, Air, Water, Dark, Light etc how could I build a group of characters for my playing style or liking ?
At this point I was pretty annoyed. Today all games are shipped with digital manuals but still they couldn´t include a complete list of skills and spells with their descriptions! A major mistake in my opinion. I had to google for some information just to know which schools sucked and which didn´t. I have never cared for replaying any RPG and would not like to spend hundreds of hours to try out the best party. Life is too short for that.
Ok, so with that in mind I eventually ended up with a party consisting of one orc barbarian, an elven bladedancer and two human freemages, each of the mages complementing each other so I had access to all magical schools for humans. Worth mentioning is that each race has its advantages and each class might have skill caps. There are so much information to take in when creating characters that I much later found out that my favourite magic school (fire) was capped at master level for my freemages.
You can explore the town and get to meet a few NPC:s, most are shopkeepers. From them you could gain some quests but the dialogues are non-existing. You never have any dialogue options other than yes or no so it is very simple. That stays for the rest of the game. You get sidequests from NPC:s or you can buy to learn skills from them. In the town you could find classical places like a weapon smith, armourer, magic shop or inn. Here and there you have the opportunity to hire hirelings. They don´t actually take part as beings you could use in fights or equip but add certain skills or abilities to the group. Quite nice.